
PIMP PONG
PimpPong requires a lot of self-controll and reflex, it is designed to be an on-line, multiplayer, action game. There can be from one (practicing predicting events after a few hours gives visible and rewarding outcome) up to four players taking part in a game (perfect entertainment for the whole family -not only does it develop fighting spirit, but also tightens family ties and is a great opportunity for a brief chat).
Co-author: Dominik Sylla
Requirements: Windows, JRE 1.6

PongGame
Simple and entertaining game dedicated for a cell phone, based on the old game PONG. Written in JAVA ME, as a project for Object Programming. Requirements: CLDC1.1 MIDP2.0
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NoNet Game
Logic game for two with simple rules and quick matches. Allows to play against the computer with adjustable difficulty. Implemented in C# as a project for Artificial Intelligence.
Co-author: Dominik Sylla
System: Windows

Chat
Internet communicator. Written in C with console interface, using Sockets and nCurses library. System: Windows
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IPC-IRC
Communicator written in C with console interface, using IPC queues and nCurses. Project for Operating Systems. System: Linux
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Samotnik
Single player logic game. Implemented in C language, using nCurses windows. Project for Low-level Programming. System: Windows
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Games
Tetris, Snake, Arkanoid, Connect4 - my first games written in Pascal. System: Windows
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